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Jumpin

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Jumpin was published by Minnesota Mining and Manufacturing Company in 1964. This game is played on an empty 11x6 square board with the following setup: \n"; } ?>
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Goal

A player who first gets all of his stones to the opponent's initial position, wins.

Move

It is like a Halma, but Jumpin makes an interesting change to the rule of movement. The game have the same problem as Halma: a player can force a draw by refusing to move one stone.
The rule proposed by Sid Sackson for Halma can be used here: a player wins when his enemy's home area is fullly occupied and contains at least one of his own pieces. This rule makes the game proceed exactly as it does when both players play fair.
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