Home

Halma

Home Index Links
Home Index Links
. . . .
. . . . .
. . . . . .
. . . . . . .
. . . . . . .
. . . . . .
. . . . .
. . . .

Halma is a two player game played on a 8x8,10x10 or 16x16 board. The word Halma is from the Greek word meaning "jump".
Halma was invented in 1883 or 1884 by an American plastic surgeon at Harvard Medical School, George Howard Monks.

Goal

The goal is to be the first player to move all your stones into the opponent's side.

A player could leave piece(s) in his or her home camp indefinitely and goal of the game never can be achived. The best known anti-spoiling rule was formulated by David Parlett: "a player wins when all the opposing base points are occupied, at least one of them by a piece of his own colour". Other suggested rules for anti-spoiling in Halma force a player to clear out his camp.
  • A player makes only exiting moves once the enemy camp has been cleared.
  • Any piece in a player's home camp must make progress towards the enemy camp whenever this is possible by jumping over an enemy piece (Zillions of Games, Version 2.0).
  • All pieces must be out of your home by some move, typically 30 on the 8x8 game and 50 on the 10x10 game.

Rules

In each turn, you move one of your pieces. It must move to an unoccupied space. It can move in any direction, vertically, horizontally, or diagonally. A piece can also jump over any adjacent piece (yours or your opponent's) as long as it can land in an empty space on the other side. A jump can be made in any direction, horizontally, vertically, or diagonally. A piece can make multiple jumps in one turn, hopping all over the board, if possible. Jumps are optional in Halma. You do not have to take them.

Google