|
| Checkers
The basic rules of checkers are as follows
| - Players take turns making moves.
- Black (red) moves first.
- To win, all your opponent's checkers (or "men") must be captured or blocked so that they cannot move. The player making the last move of the game wins.
- At the start of the game all checkers are "uncrowned" men and may advance toward the opposite side of the board diagonally from one black square to another vacant black square.
- If a diagonal square is unoccupied, the checker can move to that square.
- If a diagonal square is occupied by an opponent with a vacant square beyond, the checker must be jumped over and captured and removed from the board.
- If the landing square presents the same situation, successive jumps in a straight or zigzag direction must be completed in the same play.
- The one exception is that when an uncrowned man moves or jumps into the king row, it can't leave until the next turn.
- When there is more than one way to jump, you can choose which jump to take.
- You cannot jump over your own men.
- You cannot jump the same piece twice, in the same move.
- When a checker reaches the opposite side of the board, the man is crowned and becomes a king.
- On subsequent plays, a king can move or jump in any diagonal direction on the board.
|
You can use software of Setup Group to play Checkers Software to play checkers from our store | |  | |  | |  | |  | |  | | xCheckers Play 6 great checkers games on your Palm |
|  | |  | |  | | XO The XO plays classic and non-classic board games. |
|
Checkers Programming If you want to write your own checkers program check links:
|