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| Alquerque
Alquerque (also known as Quirkat) is a board game that have originated in the Middle East. Alquerque is known to date back at least as far as 1400BC. It is considered to have been the parent of the Checkers. Setup Basic Rules - A piece can move from its point to any adjacent point as long as that point is empty
- A piece can jump over an opposing piece and remove it from the game, if that opposing piece is adjacent and the point beyond it is empty.
- Multiple capturing jumps are permitted
- If a player is able to capture an opponent's piece during his move, he must do so
Goal The goal of the game is to eliminate the opponent's pieces. Bell's variant This set of rules was developed by RC Bell in his book Board and Table Games of Many Civilizations, His rules are an extension to the basic rules: - A piece cannot move backwards
- No piece can return to a point where it has been before.
- Once a piece has reached the final line it can only move while capturing opponent pieces.
- The game has been won when either:
- The opponent has lost all of his pieces
- None of the opponent's pieces are able to move.
Pritchard Variant - Pieces may be moved along the lines in any direction.
- To win, a player must capture all his opponent's pieces.
- After the initial jump further captures must be made if possible
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