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Jumpin

Setup

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Jumpin was published by Minnesota Mining and Manufacturing Company in 1964. This game is played on an empty 11x6 square board with the following setup:
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Goal

A player who first gets all of his stones to the opponent's initial position, wins.

Move

  • Each stone may orthogonally (no diagonals) jump over one or more line of stones (of either color), as long as there is an empty cell to land).
  • Multiple jumps with the same stone are possible in the same turn.
  • A stone cannot simply move to an adjacent empty cell.
It is like a Halma, but Jumpin makes an interesting change to the rule of movement.
  • Pawns may not move except by jumping
  • a jump consists of leaping over a single stone or an unbroken line of stones, in any orthogonal direction.
The game have the same problem as Halma: a player can force a draw by refusing to move one stone.
The rule proposed by Sid Sackson for Halma can be used here: a player wins when his enemy
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